Enum de_multiplayer::messages::Ports

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pub(crate) enum Ports {
    Main(u16),
    Game(u16),
    Both {
        main: u16,
        game: u16,
    },
}
Expand description

Already known ports of the main and game server.

Variants§

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Main(u16)

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Game(u16)

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Both

Fields

§main: u16
§game: u16

Implementations§

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impl Ports

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pub(crate) fn init_game_port(&mut self, port: u16) -> Result<(), String>

The game port is stored if it is not yet known. Otherwise, the new port is compared to the existing one. If they do not match, an error is returned.

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fn port(&self, port_type: PortType) -> Option<u16>

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fn main(&self) -> Option<u16>

Returns port of the main server if known.

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fn game(&self) -> Option<u16>

Returns port of the game server if known.

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fn is_main(&self, port: u16) -> bool

Returns true if port corresponds to the port of the main server.

Trait Implementations§

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impl From<ConnectionType> for Ports

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fn from(game_type: ConnectionType) -> Self

Converts to this type from the input type.
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impl Resource for Ports
where Self: Send + Sync + 'static,

Auto Trait Implementations§

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impl Freeze for Ports

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impl RefUnwindSafe for Ports

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impl Send for Ports

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impl Sync for Ports

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impl Unpin for Ports

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impl UnwindSafe for Ports

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impl<T> Any for T
where T: 'static + ?Sized,

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