Function de_multiplayer::lifecycle::start
source · fn start(
commands: Commands<'_, '_>,
next_state: ResMut<'_, NextState<NetState>>,
events: ResMut<'_, Events<StartMultiplayerEvent>>
)
fn start(
commands: Commands<'_, '_>,
next_state: ResMut<'_, NextState<NetState>>,
events: ResMut<'_, Events<StartMultiplayerEvent>>
)