Struct de_multiplayer::lifecycle::StartMultiplayerEvent  
source · pub struct StartMultiplayerEvent {
    net_conf: NetGameConf,
}Expand description
Send this event to setup and startup multiplayer functionality.
These events are processed only in crate::netstate::NetState::None
state.
Fields§
§net_conf: NetGameConfImplementations§
source§impl StartMultiplayerEvent
 
impl StartMultiplayerEvent
pub fn new(net_conf: NetGameConf) -> Self
Trait Implementations§
impl Event for StartMultiplayerEvent
Auto Trait Implementations§
impl Freeze for StartMultiplayerEvent
impl RefUnwindSafe for StartMultiplayerEvent
impl Send for StartMultiplayerEvent
impl Sync for StartMultiplayerEvent
impl Unpin for StartMultiplayerEvent
impl UnwindSafe for StartMultiplayerEvent
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