Function de_multiplayer::messages::recv_messages
source · fn recv_messages(
ports: Res<'_, Ports>,
packages: EventReader<'_, '_, PackageReceivedEvent>,
main_server: EventWriter<'_, FromMainServerEvent>,
game_server: EventWriter<'_, FromGameServerEvent>,
players: EventWriter<'_, FromPlayersEvent>,
fatals: EventWriter<'_, FatalErrorEvent>
)