Function de_multiplayer::messages::recv_messages

source ·
fn recv_messages(
    ports: Res<'_, Ports>,
    packages: EventReader<'_, '_, PackageReceivedEvent>,
    main_server: EventWriter<'_, FromMainServerEvent>,
    game_server: EventWriter<'_, FromGameServerEvent>,
    players: EventWriter<'_, FromPlayersEvent>,
    fatals: EventWriter<'_, FatalErrorEvent>
)