Struct de_pathing::finder::PathFinder
source · pub struct PathFinder {
triangles: RTree<GraphTriangle>,
exclusions: RTree<GraphExclusion>,
graph: VisibilityGraph,
}
Expand description
A struct used for path finding.
Fields§
§triangles: RTree<GraphTriangle>
Spatial index of triangles. It is used to find edges neighboring start and end pints of a path to be found.
exclusions: RTree<GraphExclusion>
All mutually exclusive exclusion areas which are not covered by
triangles
. It is used to find way out of unreachable area.
graph: VisibilityGraph
Implementations§
source§impl PathFinder
impl PathFinder
sourcepub(crate) fn new(bounds: &MapBounds) -> Self
pub(crate) fn new(bounds: &MapBounds) -> Self
Creates a new path finder. It is assumed that there are no obstacles
within bounds
.
sourcepub(crate) fn from_triangles(
triangles: Vec<Triangle>,
exclusions: Vec<ExclusionArea>
) -> Self
pub(crate) fn from_triangles( triangles: Vec<Triangle>, exclusions: Vec<ExclusionArea> ) -> Self
Creates a new path finder based on a triangulated accessible area.
§Arguments
-
triangles
- the triangulation of the map. It must a) fully cover area where objects (their centroids so there needs to be padding) can freely move, b) contain not triangle-to-triangle intersections, c) cover any of the area where object cannot freely move. -
exclusions
- mutually exclusive areas which fully cover area not covered bytriangles
. There is no intersection between theexclusions
andtriangles
.
sourcepub fn find_path<P: Into<Point<f32>>>(
&self,
from: P,
target: PathTarget
) -> Option<Path>
pub fn find_path<P: Into<Point<f32>>>( &self, from: P, target: PathTarget ) -> Option<Path>
Returns a shortest path between two points.
Returns None
if there is no path between the two points.
fn locate_triangle_edges(&self, point: Point<f32>) -> Vec<Step>
fn locate_exclusion_edges(&self, point: Point<f32>) -> Vec<Step>
Auto Trait Implementations§
impl Freeze for PathFinder
impl RefUnwindSafe for PathFinder
impl Send for PathFinder
impl Sync for PathFinder
impl Unpin for PathFinder
impl UnwindSafe for PathFinder
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.