Module de_pathing::graph
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This module contains implementation of a edge-based visibility graph used in shortest path search on the game map.
Structs§
- A node in the visibility graph.
- Step 🔒A step in the triangle edge neighbor graph. Id est triangle traversal from a set of points in the triangle (one point or a line segment) to (part of) an edge of the triangle.
- Edge based visibility sub-graph.