Struct de_pathing::ScheduledPath 
source · pub struct ScheduledPath {
    path: Path,
    current: usize,
}Expand description
A path on the map which may be followed by an object or a group of objects.
Fields§
§path: Path§current: usizeImplementations§
source§impl ScheduledPath
 
impl ScheduledPath
sourcepub fn destination(&self) -> Vec2
 
pub fn destination(&self) -> Vec2
Returns the final point of the path schedule.
sourcepub fn advance(&mut self, position: Vec2, amount: f32) -> Vec2
 
pub fn advance(&mut self, position: Vec2, amount: f32) -> Vec2
Advances the path schedule by a given distance and returns the corresponding point on the path.
§Arguments
- 
position- position of the object(s) tracking this path. It is used as a base for the path advancement. - 
amount- advancement distance in meters. The advancement is computed in the mode which tries to keep the object withingamountmeters from the scheduled path.Advancement along current path line segment is multiplied by a factor larger than one.
 
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ScheduledPath
impl RefUnwindSafe for ScheduledPath
impl Send for ScheduledPath
impl Sync for ScheduledPath
impl Unpin for ScheduledPath
impl UnwindSafe for ScheduledPath
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