Struct de_terrain::shader::Rectangle
source · pub(crate) struct Rectangle {
pub(crate) inverse_transform: Mat3,
pub(crate) half_size: Vec2,
}
Fields§
§inverse_transform: Mat3
§half_size: Vec2
Implementations§
Trait Implementations§
source§impl CreateFrom for Rectangle
impl CreateFrom for Rectangle
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl ShaderSize for Rectangle
impl ShaderSize for Rectangle
§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to [
ShaderType::min_size
])source§impl ShaderType for Rectangle
impl ShaderType for Rectangle
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for Rectangle
impl WriteInto for Rectangle
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for Rectangle
Auto Trait Implementations§
impl Freeze for Rectangle
impl RefUnwindSafe for Rectangle
impl Send for Rectangle
impl Sync for Rectangle
impl Unpin for Rectangle
impl UnwindSafe for Rectangle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
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then be further downcast
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’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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returns true
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Converts self
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SS: SubsetOf<SP>,
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§fn to_subset(&self) -> Option<SS>
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self
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but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
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