Struct de_connector_lib::game::state::GameState
source · pub(super) struct GameState {
inner: Arc<RwLock<GameStateInner>>,
}
Fields§
§inner: Arc<RwLock<GameStateInner>>
Implementations§
source§impl GameState
impl GameState
pub(super) fn new(max_players: Player) -> Self
pub(crate) async fn lock(&mut self) -> GameStateGuard<'_>
sourcepub(super) async fn is_empty(&self) -> bool
pub(super) async fn is_empty(&self) -> bool
Returns true if there is no players currently connected to the game.
sourcepub(super) async fn contains(&self, addr: SocketAddr) -> bool
pub(super) async fn contains(&self, addr: SocketAddr) -> bool
Returns true if a player with addr
is connected to the game.
sourcepub(super) async fn id(&self, addr: SocketAddr) -> Option<Player>
pub(super) async fn id(&self, addr: SocketAddr) -> Option<Player>
Returns ID of the player or None if such player is not part of the game.
sourcepub(super) async fn add(
&mut self,
addr: SocketAddr
) -> Result<Player, JoinError>
pub(super) async fn add( &mut self, addr: SocketAddr ) -> Result<Player, JoinError>
Adds a player to the game and returns ID of the added player.
sourcepub(super) async fn remove(&mut self, addr: SocketAddr) -> Option<PlayerSlot>
pub(super) async fn remove(&mut self, addr: SocketAddr) -> Option<PlayerSlot>
Removes a single player from the game. It returns state object of the player if the player was part of the game or None otherwise.
sourcepub(super) async fn update_readiness(
&mut self,
addr: SocketAddr,
readiness: Readiness
) -> Result<bool, ReadinessUpdateError>
pub(super) async fn update_readiness( &mut self, addr: SocketAddr, readiness: Readiness ) -> Result<bool, ReadinessUpdateError>
Updates readiness of a single player. Whole game readiness is updated once all players reach another readiness stage.
Returns true if game readiness progressed as a result (to the readiness of the player).
sourcepub(super) async fn targets(
&self,
exclude: Option<SocketAddr>
) -> Vec<SocketAddr>
pub(super) async fn targets( &self, exclude: Option<SocketAddr> ) -> Vec<SocketAddr>
Constructs and returns package targets which includes all or all but one players connected to the game.
§Arguments
exclude
- if not None, this player is included among the targets.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameState
impl !RefUnwindSafe for GameState
impl Send for GameState
impl Sync for GameState
impl Unpin for GameState
impl !UnwindSafe for GameState
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