pub struct Movement;Expand description
All of “game active” entity movement (changes to
[bevy::prelude::Transform]) happens during this schedule (an in no other
stage).
“Game active” entities are those which impact the game dynamics. For example buildings, units or the terrain. Auxiliary entities, for example building drafts, might be moved during different schedules.
Trait Implementations§
source§impl PartialEq for Movement
impl PartialEq for Movement
source§impl ScheduleLabel for Movement
impl ScheduleLabel for Movement
impl Eq for Movement
impl StructuralPartialEq for Movement
Auto Trait Implementations§
impl Freeze for Movement
impl RefUnwindSafe for Movement
impl Send for Movement
impl Sync for Movement
impl Unpin for Movement
impl UnwindSafe for Movement
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