Module de_core::schedule

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Expand description

This module extends default Bevy schedules.

Structs§

  • All user input is handled during this schedule.
  • All of “game active” entity movement (changes to [bevy::prelude::Transform]) happens during this schedule (an in no other stage).
  • This schedule includes for example update to spatial index of movable objects.
  • The game state is prepared for movement stage during this schedule. The preparation includes, among other things, global path finding & planning related updates.