Expand description
This module extends default Bevy schedules.
Structs§
- All user input is handled during this schedule.
- All of “game active” entity movement (changes to [
bevy::prelude::Transform
]) happens during this schedule (an in no other stage). - This schedule includes for example update to spatial index of movable objects.
- The game state is prepared for movement stage during this schedule. The preparation includes, among other things, global path finding & planning related updates.