Struct de_core::schedule::PreMovement
source · pub struct PreMovement;Expand description
The game state is prepared for movement stage during this schedule. The preparation includes, among other things, global path finding & planning related updates.
Trait Implementations§
source§impl Clone for PreMovement
impl Clone for PreMovement
source§fn clone(&self) -> PreMovement
fn clone(&self) -> PreMovement
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for PreMovement
impl Debug for PreMovement
source§impl Hash for PreMovement
impl Hash for PreMovement
source§impl PartialEq for PreMovement
impl PartialEq for PreMovement
source§fn eq(&self, other: &PreMovement) -> bool
fn eq(&self, other: &PreMovement) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl ScheduleLabel for PreMovement
impl ScheduleLabel for PreMovement
impl Eq for PreMovement
impl StructuralPartialEq for PreMovement
Auto Trait Implementations§
impl Freeze for PreMovement
impl RefUnwindSafe for PreMovement
impl Send for PreMovement
impl Sync for PreMovement
impl Unpin for PreMovement
impl UnwindSafe for PreMovement
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