Struct de_lobby_model::games::GameSetup
source · pub struct GameSetup {
server: SocketAddr,
config: GameConfig,
}
Fields§
§server: SocketAddr
§config: GameConfig
Implementations§
source§impl GameSetup
impl GameSetup
pub fn new(server: SocketAddr, config: GameConfig) -> Self
pub fn server(&self) -> SocketAddr
pub fn config(&self) -> &GameConfig
Trait Implementations§
source§impl<'de> Deserialize<'de> for GameSetup
impl<'de> Deserialize<'de> for GameSetup
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Validatable for GameSetup
impl Validatable for GameSetup
Auto Trait Implementations§
impl Freeze for GameSetup
impl RefUnwindSafe for GameSetup
impl Send for GameSetup
impl Sync for GameSetup
impl Unpin for GameSetup
impl UnwindSafe for GameSetup
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more