pub struct Map {
metadata: MapMetadata,
content: MapContent,
}
Fields§
§metadata: MapMetadata
§content: MapContent
Implementations§
source§impl Map
impl Map
sourcepub fn empty(metadata: MapMetadata) -> Self
pub fn empty(metadata: MapMetadata) -> Self
Creates a new empty map (i.e. with no objects place on it).
pub(crate) fn new(metadata: MapMetadata, content: MapContent) -> Self
sourcepub fn compute_hash(&self) -> MapHash
pub fn compute_hash(&self) -> MapHash
Compute deterministic hash of the map.
pub fn metadata(&self) -> &MapMetadata
pub fn content(&self) -> &MapContent
sourcepub fn insert_object(&mut self, object: Object)
pub fn insert_object(&mut self, object: Object)
Insert an object to the map.
§Panics
Panics if the object is placed out of the map bounds, has an invalid player or is otherwise invalid.
sourcepub fn new_placement(&self, position: Vec2, heading: f32) -> Placement
pub fn new_placement(&self, position: Vec2, heading: f32) -> Placement
Creates a new placement on the map.
§Arguments
-
position
- (x, y) coordinates of the object relative to (0, 0) (as opposed to map bounds origin). -
heading
- (counter clockwise) rotation in radians of the object around y axis (facing upwards).
§Panics
Panics if position is out of bounds of the map or if heading is not a number between 0 (inclusive) and 2π (exclusive).
pub(crate) fn validate(&self) -> Result<(), MapValidationError>
Auto Trait Implementations§
impl Freeze for Map
impl RefUnwindSafe for Map
impl Send for Map
impl Sync for Map
impl Unpin for Map
impl UnwindSafe for Map
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