Enum de_messages::FromGame
source · pub enum FromGame {
Pong(u32),
NotJoined,
Joined(Player),
JoinError(JoinError),
Left,
PeerJoined(Player),
PeerLeft(Player),
GameReadiness(Readiness),
}
Expand description
Message to be sent from a game server to a player/client (inside of a game).
§Notes
- Players are numbered from 1 to
max_players
(inclusive).
Variants§
Pong(u32)
Response to ToGame::Ping
.
NotJoined
Informs the player that the server has discarded one or more incoming messages (to any peer) due to the player not being part of the game.
Joined(Player)
Informs the player that they were just connected to the game under the player number.
JoinError(JoinError)
Informs the player that they were not connected to the game due to an error.
Left
Informs the player the they is no longer part of the game. They might has been kicked out of the game or left voluntarily.
PeerJoined(Player)
Informs the player that another player just connected to the same game under the given player number.
PeerLeft(Player)
Informs the player that another player with the given player number just disconnected from the same game.
GameReadiness(Readiness)
Game readiness has changed.
Trait Implementations§
source§impl<'__de> BorrowDecode<'__de> for FromGame
impl<'__de> BorrowDecode<'__de> for FromGame
source§fn borrow_decode<__D: BorrowDecoder<'__de>>(
decoder: &mut __D
) -> Result<Self, DecodeError>
fn borrow_decode<__D: BorrowDecoder<'__de>>( decoder: &mut __D ) -> Result<Self, DecodeError>
Auto Trait Implementations§
impl Freeze for FromGame
impl RefUnwindSafe for FromGame
impl Send for FromGame
impl Sync for FromGame
impl Unpin for FromGame
impl UnwindSafe for FromGame
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but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.