Enum de_messages::game::ToGame
source · pub enum ToGame {
Ping(u32),
Join,
Leave,
Readiness(Readiness),
}
Expand description
Message to be sent from a player/client to a game server (inside of a game).
Variants§
Ping(u32)
Prompts the server to respond FromGame::Pong
with the same ping ID.
Join
Connect the player to the game.
Leave
Disconnect the player from the game.
The game is automatically closed once all players disconnect.
Readiness(Readiness)
Sets readiness of the client.
New readiness must be greater by one or equal to the current readiness.
See Readiness::progress
.
Trait Implementations§
source§impl<'__de> BorrowDecode<'__de> for ToGame
impl<'__de> BorrowDecode<'__de> for ToGame
source§fn borrow_decode<__D: BorrowDecoder<'__de>>(
decoder: &mut __D
) -> Result<Self, DecodeError>
fn borrow_decode<__D: BorrowDecoder<'__de>>( decoder: &mut __D ) -> Result<Self, DecodeError>
Attempt to decode this type with the given BorrowDecode.
Auto Trait Implementations§
impl Freeze for ToGame
impl RefUnwindSafe for ToGame
impl Send for ToGame
impl Sync for ToGame
impl Unpin for ToGame
impl UnwindSafe for ToGame
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