Enum de_messages::game::Readiness
source · pub enum Readiness {
NotReady,
Ready,
Prepared,
Initialized,
}
Expand description
Readiness of an individual client or the game as a whole. It consists of a progression of individual variants / stages. Once all clients progress to a readiness stage, the game progresses to that stage as well.
Variants§
NotReady
Initial stage for all clients and the game.
Ready
The client / game is ready for the game to start.
Prepared
The client / game is prepared for game initialization to begin.
Initialized
The client / game is ready for the game to start.
The actually game-play happens in this readiness stage.
Implementations§
Trait Implementations§
source§impl<'__de> BorrowDecode<'__de> for Readiness
impl<'__de> BorrowDecode<'__de> for Readiness
source§fn borrow_decode<__D: BorrowDecoder<'__de>>(
decoder: &mut __D
) -> Result<Self, DecodeError>
fn borrow_decode<__D: BorrowDecoder<'__de>>( decoder: &mut __D ) -> Result<Self, DecodeError>
Attempt to decode this type with the given BorrowDecode.
source§impl Ord for Readiness
impl Ord for Readiness
source§impl PartialEq for Readiness
impl PartialEq for Readiness
source§impl PartialOrd for Readiness
impl PartialOrd for Readiness
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for Readiness
impl Eq for Readiness
impl StructuralPartialEq for Readiness
Auto Trait Implementations§
impl Freeze for Readiness
impl RefUnwindSafe for Readiness
impl Send for Readiness
impl Sync for Readiness
impl Unpin for Readiness
impl UnwindSafe for Readiness
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
[ShaderType
] for self
. When used in [AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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then be further downcast
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impl<T> DowncastSync for T
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impl<T> DynEq for T
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§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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using data from the given [World
].§impl<T> Instrument for T
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if into_left
is true
.
Converts self
into a Right
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self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
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§fn to_subset(&self) -> Option<SS>
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self
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