Enum de_multiplayer::config::ConnectionType
source · pub enum ConnectionType {
CreateGame {
port: u16,
max_players: Player,
},
JoinGame(u16),
}
Expand description
Type of to be established connection to DE Connector.
Variants§
CreateGame
Create a new game via the given main server.
This is not a game server thus the client must open a new game via this main server.
Fields
§
max_players: Player
Maximum number of players to be configured for the new game.
JoinGame(u16)
Join a game server at the given port.
This is a game server with other players potentially already connected.
Trait Implementations§
source§impl Clone for ConnectionType
impl Clone for ConnectionType
source§fn clone(&self) -> ConnectionType
fn clone(&self) -> ConnectionType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl From<ConnectionType> for Ports
impl From<ConnectionType> for Ports
source§fn from(game_type: ConnectionType) -> Self
fn from(game_type: ConnectionType) -> Self
Converts to this type from the input type.
impl Copy for ConnectionType
Auto Trait Implementations§
impl Freeze for ConnectionType
impl RefUnwindSafe for ConnectionType
impl Send for ConnectionType
impl Sync for ConnectionType
impl Unpin for ConnectionType
impl UnwindSafe for ConnectionType
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