Function de_multiplayer::playermsg::recv_messages

source ·
fn recv_messages(
    commands: Commands<'_, '_>,
    net_commands: NetEntityCommands<'_>,
    inputs: EventReader<'_, '_, FromPlayersEvent>,
    spawn_events: EventWriter<'_, NetRecvSpawnActiveEvent>,
    despawn_events: EventWriter<'_, NetRecvDespawnActiveEvent>,
    path_events: EventWriter<'_, NetRecvSetPathEvent>,
    transform_events: EventWriter<'_, NetRecvTransformEvent>,
    health_events: EventWriter<'_, NetRecvHealthEvent>,
    projectile_events: EventWriter<'_, NetRecvProjectileEvent>
)