Function de_multiplayer::playermsg::recv_messages
source · fn recv_messages(
commands: Commands<'_, '_>,
net_commands: NetEntityCommands<'_>,
inputs: EventReader<'_, '_, FromPlayersEvent>,
spawn_events: EventWriter<'_, NetRecvSpawnActiveEvent>,
despawn_events: EventWriter<'_, NetRecvDespawnActiveEvent>,
path_events: EventWriter<'_, NetRecvSetPathEvent>,
transform_events: EventWriter<'_, NetRecvTransformEvent>,
health_events: EventWriter<'_, NetRecvHealthEvent>,
projectile_events: EventWriter<'_, NetRecvProjectileEvent>
)