Module de_multiplayer::playermsg
source · Structs§
- Mapping between remote and local entity IDs for non-locally simulated entities.
- This event is sent when an active entity of a non-local player is to be despawned.
- This event is sent when a new entity of a non-local player is to be spawned. An empty ECS entity is spawned to obtain local entity ID. The rest is kept to the handling event systems.
- This plugin handles incoming player messages during a multiplayer game.
- Mapping from remote entity indices to local ECS entities.