Struct de_multiplayer::playermsg::NetEntityCommands
source · pub struct NetEntityCommands<'w> {
entities: &'w Entities,
map: ResMut<'w, EntityIdMapRes>,
}Fields§
§entities: &'w Entities§map: ResMut<'w, EntityIdMapRes>Implementations§
source§impl<'w> NetEntityCommands<'w>
impl<'w> NetEntityCommands<'w>
pub fn remove_player(&mut self, player: Player) -> Option<PlayerNetToLocal>
fn register(&mut self, remote: EntityNet, local: Entity)
fn deregister(&mut self, remote: EntityNet) -> Option<Entity>
fn local_id(&self, entity: EntityNet) -> Option<Entity>
fn remote_local_id(&self, entity: EntityNet) -> Option<Entity>
Trait Implementations§
source§impl SystemParam for NetEntityCommands<'_>
impl SystemParam for NetEntityCommands<'_>
§type Item<'w, 's> = NetEntityCommands<'w>
type Item<'w, 's> = NetEntityCommands<'w>
The item type returned when constructing this system param.
The value of this associated type should be
Self, instantiated with new lifetimes. Read moresource§fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
Registers any [
World] access used by this [SystemParam]
and creates a new instance of this param’s State.source§fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta
)
fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta )
For the specified [
Archetype], registers the components accessed by this [SystemParam] (if applicable).source§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this [
SystemParam]’s state.
This is used to apply Commands during apply_deferred.source§unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick
) -> Self::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> Self::Item<'w, 's>
Creates a parameter to be passed into a
SystemParamFunction. Read moreimpl<'w, 's> ReadOnlySystemParam for NetEntityCommands<'w>where
&'w Entities: ReadOnlySystemParam,
ResMut<'w, EntityIdMapRes>: ReadOnlySystemParam,
Auto Trait Implementations§
impl<'w> Freeze for NetEntityCommands<'w>
impl<'w> RefUnwindSafe for NetEntityCommands<'w>
impl<'w> Send for NetEntityCommands<'w>
impl<'w> Sync for NetEntityCommands<'w>
impl<'w> Unpin for NetEntityCommands<'w>
impl<'w> !UnwindSafe for NetEntityCommands<'w>
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