Struct de_multiplayer::playermsg::PlayerNetToLocal  
source · pub struct PlayerNetToLocal(AHashMap<NetEntityIndex, Entity>);Expand description
Mapping from remote entity indices to local ECS entities.
Tuple Fields§
§0: AHashMap<NetEntityIndex, Entity>Implementations§
source§impl PlayerNetToLocal
 
impl PlayerNetToLocal
sourcefn insert(&mut self, remote: NetEntityIndex, local: Entity)
 
fn insert(&mut self, remote: NetEntityIndex, local: Entity)
Inserts a new remote to local entity link.
§Panics
Panics if the remote entity is already registered.
sourcefn remove(&mut self, index: NetEntityIndex) -> Option<Entity>
 
fn remove(&mut self, index: NetEntityIndex) -> Option<Entity>
Removes a remote to local entity link and returns the local entity if it was registered.
Trait Implementations§
source§impl Default for PlayerNetToLocal
 
impl Default for PlayerNetToLocal
source§fn default() -> PlayerNetToLocal
 
fn default() -> PlayerNetToLocal
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PlayerNetToLocal
impl RefUnwindSafe for PlayerNetToLocal
impl Send for PlayerNetToLocal
impl Sync for PlayerNetToLocal
impl Unpin for PlayerNetToLocal
impl UnwindSafe for PlayerNetToLocal
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