Struct de_objects::solids::SolidObjectLoader
source · struct SolidObjectLoader;Trait Implementations§
source§impl AssetLoader for SolidObjectLoader
impl AssetLoader for SolidObjectLoader
§type Asset = SolidObject
type Asset = SolidObject
The top level [
Asset] loaded by this [AssetLoader].source§fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a Self::Settings,
_load_context: &'a mut LoadContext<'_>
) -> BoxedFuture<'a, Result<Self::Asset>>
fn load<'a>( &'a self, reader: &'a mut Reader<'_>, _settings: &'a Self::Settings, _load_context: &'a mut LoadContext<'_> ) -> BoxedFuture<'a, Result<Self::Asset>>
Asynchronously loads [
AssetLoader::Asset] (and any other labeled assets) from the bytes provided by [Reader].source§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this [
AssetLoader], without the preceding dot.
Note that users of this [AssetLoader] may choose to load files with a non-matching extension.Auto Trait Implementations§
impl Freeze for SolidObjectLoader
impl RefUnwindSafe for SolidObjectLoader
impl Send for SolidObjectLoader
impl Sync for SolidObjectLoader
impl Unpin for SolidObjectLoader
impl UnwindSafe for SolidObjectLoader
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
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impl<T> DowncastSync for T
§impl<L> ErasedAssetLoader for L
impl<L> ErasedAssetLoader for L
§fn load<'a>(
&'a self,
reader: &'a mut (dyn AsyncRead + Unpin + Sync + Send + '_),
meta: Box<dyn AssetMetaDyn>,
load_context: LoadContext<'a>
) -> Pin<Box<dyn Future<Output = Result<ErasedLoadedAsset, Box<dyn Error + Sync + Send>>> + Send + 'a>>
fn load<'a>( &'a self, reader: &'a mut (dyn AsyncRead + Unpin + Sync + Send + '_), meta: Box<dyn AssetMetaDyn>, load_context: LoadContext<'a> ) -> Pin<Box<dyn Future<Output = Result<ErasedLoadedAsset, Box<dyn Error + Sync + Send>>> + Send + 'a>>
Processes the asset in an asynchronous closure.
§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this asset loader, without the preceding dot.
§fn deserialize_meta(
&self,
meta: &[u8]
) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>
fn deserialize_meta( &self, meta: &[u8] ) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>
Deserializes metadata from the input
meta bytes into the appropriate type (erased as Box<dyn AssetMetaDyn>).§fn default_meta(&self) -> Box<dyn AssetMetaDyn>
fn default_meta(&self) -> Box<dyn AssetMetaDyn>
Returns the default meta value for the [
AssetLoader] (erased as Box<dyn AssetMetaDyn>).§fn asset_type_name(&self) -> &'static str
fn asset_type_name(&self) -> &'static str
Returns the type name of the top-level [
Asset] loaded by the [AssetLoader].§fn asset_type_id(&self) -> TypeId
fn asset_type_id(&self) -> TypeId
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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if into_left(&self) returns true.
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SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
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self from the equivalent element of its
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fn is_in_subset(&self) -> bool
Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.