Struct de_objects::solids::Solids
source · pub(crate) struct Solids(AHashMap<ObjectType, Handle<SolidObject>>);Tuple Fields§
§0: AHashMap<ObjectType, Handle<SolidObject>>Trait Implementations§
source§impl AssetCollection for Solids
impl AssetCollection for Solids
type Key = ObjectType
type Asset = SolidObject
fn get(&self, object_type: ObjectType) -> &Handle<SolidObject>
source§impl AssetCollectionLoader for Solids
impl AssetCollectionLoader for Solids
const DIRECTORY: &'static str = "objects"
const SUFFIX: &'static str = _
fn new(map: AHashMap<Self::Key, Handle<Self::Asset>>) -> Self
source§fn label() -> Option<String>
fn label() -> Option<String>
Return asset label to be passed to the asset server to load all assets
from the collection.
impl Resource for Solids
Auto Trait Implementations§
impl Freeze for Solids
impl !RefUnwindSafe for Solids
impl Send for Solids
impl Sync for Solids
impl Unpin for Solids
impl !UnwindSafe for Solids
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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