Struct de_objects::SolidObject
source · pub struct SolidObject {
ichnography: Ichnography,
collider: ObjectCollider,
cannon: Option<LaserCannon>,
flight: Option<Flight>,
factory: Option<Factory>,
}
Fields§
§ichnography: Ichnography
§collider: ObjectCollider
§cannon: Option<LaserCannon>
§flight: Option<Flight>
§factory: Option<Factory>
Implementations§
source§impl SolidObject
impl SolidObject
pub fn cannon(&self) -> Option<&LaserCannon>
sourcepub fn flight(&self) -> Option<&Flight>
pub fn flight(&self) -> Option<&Flight>
Flight configuration configuration. It is None for objects which cannot fly.
sourcepub fn factory(&self) -> Option<&Factory>
pub fn factory(&self) -> Option<&Factory>
Returns None if the object has no manufacturing capabilities, otherwise it returns info about object manufacturing capabilities.
pub fn ichnography(&self) -> &Ichnography
pub fn collider(&self) -> &ObjectCollider
Trait Implementations§
source§impl TryFrom<SolidObjectSerde> for SolidObject
impl TryFrom<SolidObjectSerde> for SolidObject
source§impl TypePath for SolidObject
impl TypePath for SolidObject
source§fn type_path() -> &'static str
fn type_path() -> &'static str
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source§fn short_type_path() -> &'static str
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source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl VisitAssetDependencies for SolidObject
impl VisitAssetDependencies for SolidObject
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for SolidObject
Auto Trait Implementations§
impl Freeze for SolidObject
impl RefUnwindSafe for SolidObject
impl Send for SolidObject
impl Sync for SolidObject
impl Unpin for SolidObject
impl UnwindSafe for SolidObject
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