Crate de_messages

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Expand description

This crate implements messages to be exchanged among players and DE Connector during multiplayer game.

Modules

Structs

Enums

  • Message to be sent from a game server to a player/client (inside of a game).
  • Message to be sent from a main server to a player/client (outside of a game).
  • Readiness of an individual client or the game as a whole. It consists of a progression of individual variants / stages. Once all clients progress to a readiness stage, the game progresses to that stage as well.
  • Message to be sent from a player/client to a game server (inside of a game).
  • Message to be sent by a player/client or occasionally the game server to the game server for the distribution to other game players.
  • Message to be sent from a player/client to a main server (outside of a game).

Constants