Struct de_connector_lib::game::greceiver::GameProcessor
source · pub(super) struct GameProcessor {
port: u16,
owner: SocketAddr,
messages: Receiver<InMessage<ToGame>>,
outputs: Sender<OutPackage>,
state: GameState,
clients: Clients,
}
Fields§
§port: u16
§owner: SocketAddr
§messages: Receiver<InMessage<ToGame>>
§outputs: Sender<OutPackage>
§state: GameState
§clients: Clients
Implementations§
source§impl GameProcessor
impl GameProcessor
pub(super) fn new( port: u16, owner: SocketAddr, messages: Receiver<InMessage<ToGame>>, outputs: Sender<OutPackage>, state: GameState, clients: Clients ) -> Self
pub(super) async fn run(self)
sourceasync fn handle_ignore(&self, message: &InMessage<ToGame>) -> bool
async fn handle_ignore(&self, message: &InMessage<ToGame>) -> bool
Returns true if the massage should be ignored and further handles such messages.
sourceasync fn process_ping(&self, meta: MessageMeta, id: u32)
async fn process_ping(&self, meta: MessageMeta, id: u32)
Process a ping message.
sourceasync fn process_join(&mut self, meta: MessageMeta)
async fn process_join(&mut self, meta: MessageMeta)
Process connect message.
async fn join(&mut self, addr: SocketAddr) -> Result<(), JoinErrorInner>
sourceasync fn process_leave(&mut self, meta: MessageMeta)
async fn process_leave(&mut self, meta: MessageMeta)
Process disconnect message.
async fn process_readiness(&mut self, meta: MessageMeta, readiness: Readiness)
sourceasync fn send_all<E>(
&self,
message: &E,
reliability: Reliability,
exclude: Option<SocketAddr>
)where
E: Encode,
async fn send_all<E>(
&self,
message: &E,
reliability: Reliability,
exclude: Option<SocketAddr>
)where
E: Encode,
Send a reliable message to all players of the game.
§Arguments
-
message
- message to be sent. -
reliability
- reliability mode for the message. -
exclude
- if not None, the message will be delivered to all but this player.
async fn send<E>(
&self,
message: &E,
reliability: Reliability,
target: SocketAddr
)where
E: Encode,
Auto Trait Implementations§
impl Freeze for GameProcessor
impl !RefUnwindSafe for GameProcessor
impl Send for GameProcessor
impl Sync for GameProcessor
impl Unpin for GameProcessor
impl !UnwindSafe for GameProcessor
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